![]() ![]() Set on a colony somewhere out in space, Quandary tasks the player with settling disputes and solving problems by building sound arguments for one side or the other. Best of all, they approach the subject critically, showing the myriad uses for persuasion and how it's always political. The following five games do just that by modeling the work of argumentation. Sure - games can teach gravity or supply and demand, but can they show us how to build a good argument? These examples are, admittedly, a bit old hat. Similarly, building nations in Civilization exposes players to complex political, social and cultural relationships they can see reflected in global history. When the game's over, it's only natural to draw comparisons between how things move, fall, and interact in the game and physical worlds. ![]() Getting good at a game like Portal, for instance, means learning its physics engine. If there's one thing that games can teach really well, it's systems thinking. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |